Zombies

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This article is about Zombies introduced by the Tremor Mod. For vanilla Zombies, see Zombies.

Zombies are common surface Enemies that appear at night, and are a primary reason newer players will want to build a shelter before night arrives. Along with Demon Eyes, they are generally among the first nighttime enemies a player will encounter, as they appear in areas a player first spawns. Multiple NPCs living in the area will reduce or prevent local enemy spawns, including Zombies.

Zombies follow the Fighter AI and walk towards the player in order to make contact and deal damage. They can jump and navigate Platforms. Zombies will "kick" closed Doors in their path repeatedly, and can successfully open them during a Blood Moon event.

In Expert mode, some Zombies carry disembodied arms. These deal more damage on contact than other zombies and will stop to perform a 'slashing' animation when near the player, extending the range at which they can damage the player. These arm-wielding zombies are unable to open or interact with Doors.

Ordinary variants[edit | edit source]

Buckethead Zombie
Buckethead Zombie.png
Statistics
TypeUndead Enemy
EnvironmentSurface
Damage18
Max Life90
Defense8
KB Resist70%
Drops
Coins6 Silver Coin.png 7 Copper Coin.png
Internal Name: BucketheadZombie
Headless Zombie
Headless Zombie.png
Statistics
TypeUndead Enemy
EnvironmentSurface
AI TypeUnicorn AI
Damage20
Max Life30
Defense5
KB Resist70%
BannerHeadless Zombie BannerHeadless Zombie Banner
Drops
Coins2 Silver Coin.png
Internal Name: HeadlessZombie
Heavy Zombie
Heavy Zombie.png
Statistics
TypeUndead Enemy
EnvironmentSurface
Damage80
Max Life300
Defense30
KB Resist7%
BannerHeavy Zombie BannerHeavy Zombie Banner
Drops
Coins11 Silver Coin.png
Internal Name: HeavyZombie
Hivehead Zombie
Hivehead Zombie.png
Statistics
TypeUndead Enemy
EnvironmentSurface
Damage25
Max Life125
Defense15
KB Resist70%
BannerHivehead Zombie BannerHivehead Zombie Banner
Drops
Coins3 Silver Coin.png
Internal Name: HiveHeadZombie
Knight Zombie
Knight Zombie.png
Statistics
TypeUndead Enemy
EnvironmentSurface
Damage20
Max Life160
Defense7
KB Resist70%
Drops
Coins4 Silver Coin.png 7 Copper Coin.png
Internal Name: KnightZombie
Knight ZombieSword
Knight Zombie (sword).png
Statistics
TypeUndead Enemy
EnvironmentSurface
Damage16 / 32
Max Life140 / 280
Defense6
KB Resist50%
Drops
Coins4 Silver Coin.png 7 Copper Coin.png
Internal Name: KnightZombieSword
Characters: Zootaloo.png Pre-Hardmode Enemies • Giant Crab.png Hardmode Enemies • Avenger.png Tremode Enemies • Mighty Nimbus.png Event Enemies • Cog Lord.png Bosses • Chef.png Friendly NPCs
 

Biome variants[edit | edit source]

Infected Zombie
Infected Zombie.png
Statistics
TypeUndead Enemy
EnvironmentThe Crimson
Damage25
Max Life95
Defense14
KB Resist70%
Drops
Coins15 Silver Coin.png 9 Copper Coin.png
Squid Zombie
Squid Zombie.png
Statistics
TypeUndead Enemy
EnvironmentOcean
Damage25
Max Life125
Defense6
KB Resist40%
BannerSquid Zombie BannerSquid Zombie Banner
Drops
Coins4 Silver Coin.png

Variations[edit | edit source]

Hive Zombies[edit | edit source]

Spawns Bees upon death and are only found after defeating the Queen Bee.

Characters: Zootaloo.png Pre-Hardmode Enemies • Giant Crab.png Hardmode Enemies • Avenger.png Tremode Enemies • Mighty Nimbus.png Event Enemies • Cog Lord.png Bosses • Chef.png Friendly NPCs